GPU-Agnostic Framework
Video Plugin Development Framework
Generel
Licensing and Support
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Can I switch between different backends at runtime?
Yes, the GPU-Agnostic Parallel Processing Framework allows for runtime switching between supported backends, such as CUDA, OpenCL, Metal, and Vulkan, based on the hardware available.
What types of applications can benefit from the GPU-Agnostic Parallel Processing Framework?
How does the framework ensure compatibility with future GPU architectures?
Do I need to write different code for different GPUs?
Is there a limit to the number of kernels I can run?
How easy is it to integrate the framework into my existing project?
What GPU architectures does the GPU-Agnostic Parallel Processing Framework support?